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Fishing Stuff - Suggestions [Codes Involved]

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Fishing Stuff - Suggestions [Codes Involved] Empty Fishing Stuff - Suggestions [Codes Involved]

Post  Axel_Petrov Tue Sep 27, 2011 6:59 pm

Problem 1: The fish arent worth very much, so maybe change [new Calculation = fish*18;] in the gamemode to [new Calculation = fish*100;], and make the fish worth more so people can actually make money on the server by fishing.

A small suggestion, if you dont feel like doing ^ and make fish worth more, make prizes from fishing, like maybe some of these.

1.)
Code:
case 1:
             {
                 format(string, sizeof(string), "* %s has cast their fishing rod, pulling it back.", GetName(playerid));
                 NearByMessage(playerid, NICESKY, string);
                 SendClientMessage(playerid, WHITE, "You have caught a money bag!");
                 Player[playerid][Money] += 1000;
                 format(string, sizeof(string), "* %s grabs ahold of the money bag, and opens it (which contains $1000).", GetName(playerid));
                 NearByMessage(playerid, NICESKY, string);
             }

2.)
Code:
case 1000:
             {
                 format(string, sizeof(string), "* %s has cast their fishing rod, pulling it back.", GetName(playerid));
                 NearByMessage(playerid, NICESKY, string);
                 SendClientMessage(playerid, WHITE, "You have caught a Whale!");
               Player[playerid][CollectedFish]++;
               Player[playerid][Money] += 1000000;
               SendClientMessage(playerid, WHITE, "You have recieved 1,000,000 dollars from the fishing shop as a reward for catching a Whale!");
            }
This will make it to where every 1000 fish caught, the 1000th one will be a whale, and you will get a prize, you can change the prize if you want.

3.)
Code:
case 500:
            {
                format(string, sizeof(string), "* %s has cast their fishing rod, pulling it back.", GetName(playerid));
                 NearByMessage(playerid, NICESKY, string);
                 SendClientMessage(playerid, WHITE, "You have caught a Shark!");
               Player[playerid][CollectedFish]++;
               Player[playerid][Money] += 10000;
               SendClientMessage(playerid, WHITE, "You have recieved 10000 dollars from the fishing shop as a reward for catching a Shark!");
            }
This makes it to whrere 1/500 tries, you will get a shark, and be rewarded 10,000 dollars from the fishing shop.

These are just suggestions for the fishing portion, but they would make players very much more happy with fishing because they will have a chance to make a little cash, but more then what is already on the server.
Axel_Petrov
Axel_Petrov

Posts : 5
Join date : 2011-09-25
Age : 27
Location : Bargersville, IN

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